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Python File Format Interface
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Identifier Index
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O
object
(in
_NodeChunk
)
OL_L_HAND
(in
OblivionLayer
)
OL_WEAPON
(in
OblivionLayer
)
object_index
(in
FormId
)
OL_L_THIGH
(in
OblivionLayer
)
OL_WING
(in
OblivionLayer
)
object_models
(in
pyffi
)
OL_L_UPPER_ARM
(in
OblivionLayer
)
old_emit_rate
(in
NiParticleSystemController
)
object_palette
(in
NiControllerManager
)
OL_LINE_OF_SIGHT
(in
OblivionLayer
)
old_extra_internal_id
(in
_NiObjectNET
)
objs
(in
NiDefaultAVObjectPalette
)
OL_NONCOLLIDABLE
(in
OblivionLayer
)
old_extra_prop_name
(in
_NiObjectNET
)
OblivionColFilter
(in
NifFormat
)
OL_NULL
(in
OblivionLayer
)
old_extra_string
(in
_NiObjectNET
)
OblivionLayer
(in
NifFormat
)
OL_OTHER
(in
OblivionLayer
)
old_file_hashes_offset
(in
_Header
)
OblivionSubShape
(in
NifFormat
)
OL_PATH_PICK
(in
OblivionLayer
)
old_files
(in
_Header
)
OBSTRUCT
(in
MtlNamePhysicsType
)
OL_PONYTAIL
(in
OblivionLayer
)
old_mopp_data
(in
_bhkMoppBvTreeShape
)
offset
(in
File
)
OL_PORTAL
(in
OblivionLayer
)
old_speed
(in
NiParticleSystemController
)
offset
(in
Folder
)
OL_PROJECTILE
(in
OblivionLayer
)
OldFile
(in
BsaFormat
)
offset
(in
BoneLink
)
OL_PROPS
(in
OblivionLayer
)
OldSkinData
(in
NifFormat
)
offset
(in
ChunkHeader
)
OL_QUIVER
(in
OblivionLayer
)
OMNI
(in
LightType
)
offset
(in
Header
)
OL_R_CALF
(in
OblivionLayer
)
on
(in
LightChunk
)
offset
(in
FurniturePosition
)
OL_R_FOOT
(in
OblivionLayer
)
only_regexs
(in
Toaster
)
offset
(in
MipMap
)
OL_R_FOREARM
(in
OblivionLayer
)
opacity
(in
_MtlChunk
)
offset
(in
NiBSplineCompFloatInterpolator
)
OL_R_HAND
(in
OblivionLayer
)
openAction()
(in
QSkope
)
offset
(in
File
)
OL_R_THIGH
(in
OblivionLayer
)
openfile()
(in
MetaFileFormat
)
OL_ANIM_STATIC
(in
OblivionLayer
)
OL_R_UPPER_ARM
(in
OblivionLayer
)
openFile()
(in
QSkope
)
OL_AVOID_BOX
(in
OblivionLayer
)
OL_SHIELD
(in
OblivionLayer
)
operation
(in
NiTextureTransformController
)
OL_BACK_WEAPON
(in
OblivionLayer
)
OL_SIDE_WEAPON
(in
OblivionLayer
)
operators
(in
Expression
)
OL_BACK_WEAPON2
(in
OblivionLayer
)
OL_SPELL
(in
OblivionLayer
)
Optics
(in
Camera
)
OL_BIPED
(in
OblivionLayer
)
OL_SPELL_EXPLOSION
(in
OblivionLayer
)
optimize
(in
pyffi.spells.nif
)
OL_BODY
(in
OblivionLayer
)
OL_SPINE1
(in
OblivionLayer
)
optimize_keys()
(in
SpellOptimizeAnimation
)
OL_CAMERA_PICK
(in
OblivionLayer
)
OL_SPINE2
(in
OblivionLayer
)
optimize_mopp()
(in
SpellOptimizeCollisionGeometry
)
OL_CHAR_CONTROLLER
(in
OblivionLayer
)
OL_STAIRS
(in
OblivionLayer
)
optimize_vertices()
(in
SpellOptimizeGeometry
)
OL_CLOUD_TRAP
(in
OblivionLayer
)
OL_STATIC
(in
OblivionLayer
)
options
(in
Toaster
)
OL_CLUTTER
(in
OblivionLayer
)
OL_TAIL
(in
OblivionLayer
)
order
(in
NiPSysModifier
)
OL_CUSTOM_PICK_1
(in
OblivionLayer
)
OL_TERRAIN
(in
OblivionLayer
)
orientation
(in
FurniturePosition
)
OL_CUSTOM_PICK_2
(in
OblivionLayer
)
OL_TRANSPARENT
(in
OblivionLayer
)
OrientedStrip
OL_DROPPING_PICK
(in
OblivionLayer
)
OL_TRAP
(in
OblivionLayer
)
origin
(in
CapsuleBV
)
OL_GROUND
(in
OblivionLayer
)
OL_TREES
(in
OblivionLayer
)
origin
(in
_bhkMoppBvTreeShape
)
OL_HEAD
(in
OblivionLayer
)
OL_TRIGGER
(in
OblivionLayer
)
origin_right
(in
TgaFlags
)
OL_ITEM_PICK
(in
OblivionLayer
)
OL_UNIDENTIFIED
(in
OblivionLayer
)
origin_upper
(in
TgaFlags
)
OL_L_CALF
(in
OblivionLayer
)
OL_UNKNOWN1
(in
OblivionLayer
)
Orthographic
(in
TechniqueCommon
)
OL_L_FOOT
(in
OblivionLayer
)
OL_UNKNOWN2
(in
OblivionLayer
)
owner
(in
CELL_XOWN
)
OL_L_FOREARM
(in
OblivionLayer
)
OL_WATER
(in
OblivionLayer
)
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Python File Format Interface
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