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                  object --+                        
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      utils.graph.DetailNode --+                    
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          utils.graph.GlobalNode --+                
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object_models.xml.struct_.StructBase --+            
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                        CgfFormat._Chunk --+        
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                             CgfFormat.Chunk --+    
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                      CgfFormat.AbstractMtlChunk --+
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                                                  CgfFormat._MtlChunk
    
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     Inherited from   | 
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     Inherited from  Inherited from  Inherited from  Inherited from  Inherited from  Inherited from   | 
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     Inherited from  Inherited from   | 
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        _attribute_list = 
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        _attrs = 
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        _games = 
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        _has_links = True
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        _has_refs = True
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        _names = 
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     Inherited from  Inherited from  Inherited from   | 
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        alpha_test Unknown.  | 
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        children Links to other material chunks.  | 
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        col_a Ambient color.  | 
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        col_d Diffuse color.  | 
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        col_s Specular color.  | 
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        dyn_bounce Set 1.0 to activate collision, 0.0 for walkthrough.  | 
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| dyn_sliding_friction | |||
| dyn_static_friction | |||
| flags | |||
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        name Material and shader name.  | 
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| num_children | |||
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        opacity Opacity.  | 
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        reserved Reserved.  | 
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        reserved_2 All zero?  | 
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        reserved_3 Unknown.  | 
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        self_illum Self illumination.  | 
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        spec_level Specular level.  | 
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        spec_shininess Specular shininess.  | 
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        tex_a Ambient texture settings.  | 
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        tex_b Bump texture settings.  | 
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        tex_c Cubemap texture settings.  | 
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        tex_d Diffuse texture settings.  | 
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        tex_detail Detail texture settings.  | 
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        tex_f Filter texture settings.  | 
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        tex_g Gloss texture settings.  | 
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        tex_o Opacity texture settings.  | 
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        tex_r Reflection texture settings.  | 
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        tex_s Specular texture settings.  | 
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        tex_subsurf Subsurface scattering texture settings.  | 
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        type Material type.  | 
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        unknown Zero, probably just padding bytes.  | 
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     Inherited from   | 
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  _attribute_list
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  _attrs
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  _games
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  _names
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  alpha_testUnknown.
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  childrenLinks to other material chunks.
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  col_aAmbient color.
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  col_dDiffuse color.
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  col_sSpecular color.
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  dyn_bounceSet 1.0 to activate collision, 0.0 for walkthrough.
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  dyn_sliding_friction
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  dyn_static_friction
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  flags
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  nameMaterial and shader name.
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  num_children
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  opacityOpacity.
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  reservedReserved.
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  reserved_2All zero?
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  reserved_3Unknown. Only in Aion.
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  self_illumSelf illumination.
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  spec_levelSpecular level.
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  spec_shininessSpecular shininess.
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  tex_aAmbient texture settings.
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  tex_bBump texture settings.
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  tex_cCubemap texture settings.
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  tex_dDiffuse texture settings.
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  tex_detailDetail texture settings.
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  tex_fFilter texture settings.
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  tex_gGloss texture settings.
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  tex_oOpacity texture settings.
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  tex_rReflection texture settings.
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  tex_sSpecular texture settings.
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  tex_subsurfSubsurface scattering texture settings.
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  typeMaterial type.
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  unknownZero, probably just padding bytes.
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