| Home | Trees | Indices | Help | 
        
  | 
  
|---|
| 
       | 
  
Module which contains all spells that modify a nif.
    
  | 
|||
| 
        SpellTexturePath Changes the texture path while keeping the texture names.  | 
  |||
| 
        SpellSubstituteTexturePath Runs a regex replacement on texture paths.  | 
  |||
| 
        SpellLowResTexturePath Changes the texture path by replacing 'textures*' with 'textureslowres*' - used mainly for making _far.nifs  | 
  |||
| 
        SpellCollisionType Sets the object collision to be a different type  | 
  |||
| 
        SpellScaleAnimationTime Scales the animation time.  | 
  |||
| 
        SpellReverseAnimation Reverses the animation by reversing datas in relation to the time.  | 
  |||
| 
        SpellCollisionMaterial Sets the object's collision material to be a different type  | 
  |||
| 
        SpellDelBranches Delete blocks that match the exclude list.  | 
  |||
| 
        _SpellDelBranchClasses Delete blocks that match a given list.  | 
  |||
| 
        SpellDelVertexColor Delete vertex color properties and vertex color data.  | 
  |||
| 
        SpellDelVertexColorProperty Delete vertex color property if it is present.  | 
  |||
| 
        SpellDelAlphaProperty Delete alpha property if it is present.  | 
  |||
| 
        SpellDelSpecularProperty Delete specular property if it is present.  | 
  |||
| 
        SpellDelBSXFlags Delete BSXFlags if any are present.  | 
  |||
| 
        SpellDelStringExtraDatas Delete NiSringExtraDatas if they are present.  | 
  |||
| 
        SpellDelSkinShapes Delete any geometries with a material name of 'skin'  | 
  |||
| 
        SpellDelCollisionData Deletes any Collision data present.  | 
  |||
| 
        SpellDelAnimation Deletes any animation data present.  | 
  |||
| 
        SpellDisableParallax Disable parallax shader (for Oblivion, but may work on other nifs too).  | 
  |||
| 
        SpellAddStencilProperty Adds a NiStencilProperty to each geometry if it is not present.  | 
  |||
| 
        SpellCleanFarNif Spell to clean _far type nifs (for even more optimizations, combine this with the optimize spell).  | 
  |||
| 
        SpellMakeFarNif Spell to make _far type nifs (for even more optimizations, combine this with the optimize spell).  | 
  |||
| 
        SpellMakeSkinlessNif Spell to make fleshless CMR (Custom Model Races) clothing/armour type nifs.  | 
  |||
| 
        SpellSubstituteStringPalette Substitute strings in a string palette.  | 
  |||
| 
        SpellChangeBonePriorities Changes controlled block priorities based on controlled block name.  | 
  |||
| 
        SpellChangeAllBonePriorities Changes all controlled block priorities to supplied argument.  | 
  |||
| 
        SpellSetInterpolatorTransRotScale Changes specified bone(s) translations/rotations in their NiTransformInterpolator.  | 
  |||
| 
        SpellDelInterpolatorTransformData Deletes the specified bone(s) NiTransformData(s).  | 
  |||
| 
        SpellCollisionToMopp Transforms non-mopp triangle collisions to the more efficient mopps.  | 
  |||
| 
        SpellMirrorAnimation Mirrors the animation by switching bones and mirroring their x values.  | 
  |||
    
  | 
|||
        __package__ = 
     | 
  |||
| Home | Trees | Indices | Help | 
        
  | 
  
|---|
| Generated by Epydoc 3.0.1 on Mon Oct 10 19:03:24 2011 | http://epydoc.sourceforge.net |