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Module which contains all spells that modify a nif.
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SpellTexturePath Changes the texture path while keeping the texture names. |
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SpellSubstituteTexturePath Runs a regex replacement on texture paths. |
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SpellLowResTexturePath Changes the texture path by replacing 'textures*' with 'textureslowres*' - used mainly for making _far.nifs |
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SpellCollisionType Sets the object collision to be a different type |
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SpellScaleAnimationTime Scales the animation time. |
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SpellReverseAnimation Reverses the animation by reversing datas in relation to the time. |
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SpellCollisionMaterial Sets the object's collision material to be a different type |
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SpellDelBranches Delete blocks that match the exclude list. |
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_SpellDelBranchClasses Delete blocks that match a given list. |
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SpellDelVertexColor Delete vertex color properties and vertex color data. |
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SpellDelVertexColorProperty Delete vertex color property if it is present. |
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SpellDelAlphaProperty Delete alpha property if it is present. |
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SpellDelSpecularProperty Delete specular property if it is present. |
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SpellDelBSXFlags Delete BSXFlags if any are present. |
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SpellDelStringExtraDatas Delete NiSringExtraDatas if they are present. |
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SpellDelSkinShapes Delete any geometries with a material name of 'skin' |
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SpellDelCollisionData Deletes any Collision data present. |
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SpellDelAnimation Deletes any animation data present. |
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SpellDisableParallax Disable parallax shader (for Oblivion, but may work on other nifs too). |
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SpellAddStencilProperty Adds a NiStencilProperty to each geometry if it is not present. |
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SpellCleanFarNif Spell to clean _far type nifs (for even more optimizations, combine this with the optimize spell). |
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SpellMakeFarNif Spell to make _far type nifs (for even more optimizations, combine this with the optimize spell). |
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SpellMakeSkinlessNif Spell to make fleshless CMR (Custom Model Races) clothing/armour type nifs. |
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SpellSubstituteStringPalette Substitute strings in a string palette. |
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SpellChangeBonePriorities Changes controlled block priorities based on controlled block name. |
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SpellChangeAllBonePriorities Changes all controlled block priorities to supplied argument. |
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SpellSetInterpolatorTransRotScale Changes specified bone(s) translations/rotations in their NiTransformInterpolator. |
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SpellDelInterpolatorTransformData Deletes the specified bone(s) NiTransformData(s). |
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SpellCollisionToMopp Transforms non-mopp triangle collisions to the more efficient mopps. |
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SpellMirrorAnimation Mirrors the animation by switching bones and mirroring their x values. |
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Generated by Epydoc 3.0.1 on Mon Oct 10 19:03:24 2011 | http://epydoc.sourceforge.net |