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object --+
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utils.graph.DetailNode --+
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utils.graph.GlobalNode --+
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object_models.xml.struct_.StructBase --+
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NifFormat._NiObject --+
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NifFormat.NiObject --+
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NifFormat._NiObjectNET --+
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NifFormat.NiObjectNET --+
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NifFormat._NiAVObject
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Inherited from |
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Inherited from Inherited from |
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_attribute_list =
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_attrs =
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_games =
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_is_template = False
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_names =
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Inherited from Inherited from |
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bounding_box The bounding box. |
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collision_object Refers to NiCollisionObject, which is usually a bounding box or other simple collision shape. |
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flags Some flags; commonly 0x000C or 0x000A. |
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has_bounding_box Do we have a bounding box? |
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num_properties The number of property objects referenced. |
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properties List of node properties. |
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rotation The rotation part of the transformation matrix. |
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scale Scaling part (only uniform scaling is supported). |
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translation The translation vector. |
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unknown_1 Always 2,0,2,0. |
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unknown_2 0 or 1. |
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unknown_short_1 Unknown Flag |
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velocity Unknown function. |
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Inherited from Inherited from |
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_attribute_list
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_attrs
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_names
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bounding_boxThe bounding box.
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collision_objectRefers to NiCollisionObject, which is usually a bounding box or other simple collision shape. In Oblivion this links the Havok objects.
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flagsSome flags; commonly 0x000C or 0x000A.
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has_bounding_boxDo we have a bounding box?
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num_propertiesThe number of property objects referenced.
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propertiesList of node properties.
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rotationThe rotation part of the transformation matrix.
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scaleScaling part (only uniform scaling is supported).
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translationThe translation vector.
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unknown_1Always 2,0,2,0.
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unknown_20 or 1.
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unknown_short_1Unknown Flag
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velocityUnknown function. Always seems to be (0, 0, 0)
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