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                  object --+            
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      utils.graph.DetailNode --+        
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          utils.graph.GlobalNode --+    
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object_models.xml.struct_.StructBase --+
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                                      NifFormat._LimitedHingeDescriptor
    
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     Inherited from   | 
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     Inherited from  Inherited from  Inherited from  Inherited from  Inherited from   | 
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     Inherited from  Inherited from   | 
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        _attribute_list = 
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        _attrs = 
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        _names = 
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     Inherited from  Inherited from   | 
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        axle_a Axis of rotation.  | 
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        axle_b Axle A in second entity coordinate system.  | 
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        enable_motor Unknown  | 
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        max_angle Maximum rotation angle.  | 
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        max_friction Maximum friction, typically either 0 or 10.  | 
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        min_angle Minimum rotation angle.  | 
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        perp_2_axle_in_a_1 Vector in the rotation plane which defines the zero angle.  | 
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        perp_2_axle_in_a_2 Vector in the rotation plane, orthogonal on the previous one, which defines the positive direction of rotation.  | 
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        perp_2_axle_in_b_1 Perp2 Axle In A1 in second entity coordinate system.  | 
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        perp_2_axle_in_b_2 Perp2 Axle In A2 in second entity coordinate system.  | 
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        pivot_a Pivot point around which the object will rotate.  | 
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        pivot_b Pivot A in second entity coordinate system.  | 
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     Inherited from   | 
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  _attribute_list
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  _attrs
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  _names
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  axle_aAxis of rotation.
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  axle_bAxle A in second entity coordinate system.
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  enable_motorUnknown
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  max_angleMaximum rotation angle.
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  max_frictionMaximum friction, typically either 0 or 10. In Fallout 3, typically 100.
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  min_angleMinimum rotation angle.
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  motor
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  perp_2_axle_in_a_1Vector in the rotation plane which defines the zero angle.
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  perp_2_axle_in_a_2Vector in the rotation plane, orthogonal on the previous one, which defines the positive direction of rotation. This is always the vector product of Axle A and Perp2 Axle In A1.
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  perp_2_axle_in_b_1Perp2 Axle In A1 in second entity coordinate system.
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  perp_2_axle_in_b_2Perp2 Axle In A2 in second entity coordinate system.
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  pivot_aPivot point around which the object will rotate.
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  pivot_bPivot A in second entity coordinate system.
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| Generated by Epydoc 3.0.1 on Mon Oct 10 19:03:51 2011 | http://epydoc.sourceforge.net |