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object --+ | utils.graph.DetailNode --+ | utils.graph.GlobalNode --+ | object_models.xml.struct_.StructBase --+ | NifFormat.TexDesc
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Inherited from |
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Inherited from Inherited from Inherited from Inherited from Inherited from |
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Inherited from Inherited from |
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_attribute_list =
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_attrs =
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_has_links = True
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_has_refs = True
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_names =
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Inherited from Inherited from |
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center_offset The offset from the origin? |
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clamp_mode 0=clamp S clamp T, 1=clamp S wrap T, 2=wrap S clamp T, 3=wrap S wrap T |
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filter_mode 0=nearest, 1=bilinear, 2=trilinear, 3=..., 4=..., 5=... |
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flags Texture mode flags; clamp and filter mode stored in upper byte with 0xYZ00 = clamp mode Y, filter mode Z. |
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has_texture_transform Determines whether or not the texture's coordinates are transformed. |
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ps_2_k PS2 only; from the Freedom Force docs,"The K value is used as an offset into the mipmap levels and can range from -2047 to 2047. |
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ps_2_l PS2 only; from the Freedom Force docs,"L values can range from 0 to 3 and are used to specify how fast a texture gets blurry". |
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source NiSourceTexture object index. |
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tiling The number of times the texture is tiled in each direction? |
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transform_type The texture transform type? Doesn't seem to do anything. |
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translation The amount to translate the texture coordinates in each direction? |
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unknown_1 Unknown, 0 or 0x0101? |
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unknown_short Unknown, seems to always be 1 |
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uv_set The texture coordinate set in NiGeometryData that this texture slot will use. |
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w_rotation 2D Rotation of texture image around third W axis after U and V. |
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Inherited from |
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_attribute_list
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_attrs
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_names
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center_offsetThe offset from the origin?
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clamp_mode0=clamp S clamp T, 1=clamp S wrap T, 2=wrap S clamp T, 3=wrap S wrap T
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filter_mode0=nearest, 1=bilinear, 2=trilinear, 3=..., 4=..., 5=...
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flagsTexture mode flags; clamp and filter mode stored in upper byte with 0xYZ00 = clamp mode Y, filter mode Z.
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has_texture_transformDetermines whether or not the texture's coordinates are transformed.
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ps_2_kPS2 only; from the Freedom Force docs,"The K value is used as an offset into the mipmap levels and can range from -2047 to 2047. Positive values push the mipmap towards being blurry and negative values make the mipmap sharper."-75 for most v4.0.0.2 meshes.
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ps_2_lPS2 only; from the Freedom Force docs,"L values can range from 0 to 3 and are used to specify how fast a texture gets blurry".
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sourceNiSourceTexture object index.
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tilingThe number of times the texture is tiled in each direction?
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transform_typeThe texture transform type? Doesn't seem to do anything.
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translationThe amount to translate the texture coordinates in each direction?
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unknown_1Unknown, 0 or 0x0101?
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unknown_shortUnknown, seems to always be 1
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uv_setThe texture coordinate set in NiGeometryData that this texture slot will use.
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w_rotation2D Rotation of texture image around third W axis after U and V.
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Generated by Epydoc 3.0.1 on Mon Oct 10 19:03:51 2011 | http://epydoc.sourceforge.net |