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object --+ | utils.graph.DetailNode --+ | utils.graph.GlobalNode --+ | object_models.xml.struct_.StructBase --+ | NifFormat._NiObject --+ | NifFormat.NiObject --+ | NifFormat._NiObjectNET --+ | NifFormat.NiObjectNET --+ | NifFormat.NiProperty --+ | NifFormat.NiTexturingProperty
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Inherited from |
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Inherited from Inherited from |
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_attribute_list =
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_attrs =
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_names =
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Inherited from Inherited from Inherited from |
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apply_mode Determines how the texture will be applied. |
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base_texture The base texture. |
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bump_map_luma_offset Unknown. |
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bump_map_luma_scale Unknown. |
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bump_map_matrix Unknown. |
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bump_map_texture The bump map texture. |
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dark_texture The dark texture. |
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decal_0_texture The decal texture. |
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decal_1_texture Another decal texture. |
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decal_2_texture Another decal texture. |
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decal_3_texture Another decal texture. |
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detail_texture The detail texture. |
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flags Property flags. |
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gloss_texture The gloss texture. |
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glow_texture The glowing texture. |
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has_base_texture Do we have a base texture? |
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has_bump_map_texture Do we have a bump map texture? |
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has_dark_texture Do we have a dark texture? |
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has_decal_0_texture Do we have a decal 0 texture? |
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has_decal_1_texture Do we have a decal 1 texture? |
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has_decal_2_texture Do we have a decal 2 texture? |
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has_decal_3_texture Do we have a decal 3 texture? |
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has_detail_texture Do we have a detail texture? |
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has_gloss_texture Do we have a gloss texture? |
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has_glow_texture Do we have a glow texture? |
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has_normal_texture Do we have a normal texture? (Noraml guess based on file suffix in sample files) |
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has_unknown_2_texture Do we have a unknown texture 2? |
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normal_texture Normal texture. |
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num_shader_textures Number of Shader textures that follow. |
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shader_textures Shader textures. |
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texture_count Number of textures. |
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unknown_2_float Unknown. |
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unknown_2_texture Unknown texture 2. |
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Inherited from Inherited from |
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_attribute_list
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_attrs
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_names
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apply_modeDetermines how the texture will be applied. Seems to have special functions in Oblivion.
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base_textureThe base texture.
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bump_map_luma_offsetUnknown.
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bump_map_luma_scaleUnknown.
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bump_map_matrixUnknown.
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bump_map_textureThe bump map texture.
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dark_textureThe dark texture.
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decal_0_textureThe decal texture.
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decal_1_textureAnother decal texture.
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decal_2_textureAnother decal texture.
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decal_3_textureAnother decal texture. Who knows the limit.
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detail_textureThe detail texture.
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flagsProperty flags.
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gloss_textureThe gloss texture.
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glow_textureThe glowing texture.
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has_base_textureDo we have a base texture?
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has_bump_map_textureDo we have a bump map texture?
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has_dark_textureDo we have a dark texture?
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has_decal_0_textureDo we have a decal 0 texture?
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has_decal_1_textureDo we have a decal 1 texture?
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has_decal_2_textureDo we have a decal 2 texture?
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has_decal_3_textureDo we have a decal 3 texture?
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has_detail_textureDo we have a detail texture?
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has_gloss_textureDo we have a gloss texture?
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has_glow_textureDo we have a glow texture?
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has_normal_textureDo we have a normal texture? (Noraml guess based on file suffix in sample files)
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has_unknown_2_textureDo we have a unknown texture 2?
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normal_textureNormal texture.
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num_shader_texturesNumber of Shader textures that follow.
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shader_texturesShader textures.
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texture_countNumber of textures. Always 7 in versions<20.0.0.4. Can also be 8 in>= 20.0.0.4.
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unknown_2_floatUnknown.
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unknown_2_textureUnknown texture 2.
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Generated by Epydoc 3.0.1 on Mon Oct 10 19:03:49 2011 | http://epydoc.sourceforge.net |