Package pyffi :: Package formats :: Package nif :: Class NifFormat :: Class NiSkinInstance
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Class NiSkinInstance

source code

                  object --+                    
                           |                    
      utils.graph.DetailNode --+                
                               |                
          utils.graph.GlobalNode --+            
                                   |            
object_models.xml.struct_.StructBase --+        
                                       |        
                     NifFormat._NiObject --+    
                                           |    
                          NifFormat.NiObject --+
                                               |
                                              NifFormat.NiSkinInstance
Known Subclasses:

Skinning instance.
Nested Classes [hide private]

Inherited from object_models.xml.struct_.StructBase: __metaclass__

Instance Methods [hide private]

Inherited from NiObject: apply_scale, find, find_chain, is_interchangeable, tree

Inherited from NiObject (private): _validateTree

Inherited from object_models.xml.struct_.StructBase: __init__, __str__, deepcopy, fix_links, get_attribute, get_basic_attribute, get_detail_child_names, get_detail_child_nodes, get_global_child_nodes, get_global_display, get_hash, get_links, get_refs, get_size, get_strings, get_template_attribute, read, replace_global_node, set_attribute, set_basic_attribute, set_template_attribute, write

Inherited from utils.graph.GlobalNode: get_global_child_edge_types, get_global_iterator

Inherited from utils.graph.DetailNode: get_detail_child_edge_types, get_detail_display, get_detail_iterator

Inherited from object: __delattr__, __format__, __getattribute__, __hash__, __new__, __reduce__, __reduce_ex__, __repr__, __setattr__, __sizeof__, __subclasshook__

Class Methods [hide private]

Inherited from object_models.xml.struct_.StructBase: get_games, get_versions

Class Variables [hide private]
  _attribute_list = [<pyffi.object_models.xml.StructAttribute ob...
  _attrs = [<pyffi.object_models.xml.StructAttribute object at 0...
  _games = {}
  _has_links = True
  _has_refs = True
  _is_template = False
  _names = ['data', 'skin_partition', 'skeleton_root', 'num_bone...

Inherited from object_models.xml.struct_.StructBase: arg

Properties [hide private]
  bones
List of all armature bones.
  data
Skinning data reference.
  num_bones
The number of node bones referenced as influences.
  skeleton_root
Armature root node.
  skin_partition
Refers to a NiSkinPartition objects, which partitions the mesh such that every vertex is only influenced by a limited number of bones.

Inherited from object: __class__

Class Variable Details [hide private]

_attribute_list

Value:
[<pyffi.object_models.xml.StructAttribute object at 0x2fa6150>,
 <pyffi.object_models.xml.StructAttribute object at 0x2fa62d0>,
 <pyffi.object_models.xml.StructAttribute object at 0x2fa6310>,
 <pyffi.object_models.xml.StructAttribute object at 0x2fa6350>,
 <pyffi.object_models.xml.StructAttribute object at 0x2fa6390>]

_attrs

Value:
[<pyffi.object_models.xml.StructAttribute object at 0x2fa6150>,
 <pyffi.object_models.xml.StructAttribute object at 0x2fa62d0>,
 <pyffi.object_models.xml.StructAttribute object at 0x2fa6310>,
 <pyffi.object_models.xml.StructAttribute object at 0x2fa6350>,
 <pyffi.object_models.xml.StructAttribute object at 0x2fa6390>]

_names

Value:
['data', 'skin_partition', 'skeleton_root', 'num_bones', 'bones']

Property Details [hide private]

bones

List of all armature bones.
Get Method:
<functools.partial object at 0x2fa8050>

data

Skinning data reference.
Get Method:
<functools.partial object at 0x2fa4c00>
Set Method:
<functools.partial object at 0x2fa4c58>

num_bones

The number of node bones referenced as influences.
Get Method:
<functools.partial object at 0x2fa4f18>
Set Method:
<functools.partial object at 0x2fa4f70>

skeleton_root

Armature root node.
Get Method:
<functools.partial object at 0x2fa4e10>
Set Method:
<functools.partial object at 0x2fa4e68>

skin_partition

Refers to a NiSkinPartition objects, which partitions the mesh such that every vertex is only influenced by a limited number of bones.
Get Method:
<functools.partial object at 0x2fa4d08>
Set Method:
<functools.partial object at 0x2fa4d60>