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object --+ | utils.graph.DetailNode --+ | utils.graph.GlobalNode --+ | object_models.xml.struct_.StructBase --+ | NifFormat.OblivionSubShape
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Inherited from |
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Inherited from Inherited from Inherited from Inherited from Inherited from |
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Inherited from Inherited from |
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_attribute_list =
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_attrs =
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_names =
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Inherited from Inherited from |
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col_filter The first bit sets the LINK property and controls whether this body is physically linked to others. |
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layer Sets mesh color in Oblivion Construction Set. |
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material The material of the subshape. |
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num_vertices The number of vertices that form this sub shape. |
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unknown_short Unknown. |
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Inherited from |
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_attribute_list
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_attrs
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_names
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col_filterThe first bit sets the LINK property and controls whether this body is physically linked to others. The next bit turns collision off. Then, the next bit sets the SCALED property in Oblivion. The next five bits make up the number of this part in a linked body list.
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layerSets mesh color in Oblivion Construction Set.
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materialThe material of the subshape.
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num_verticesThe number of vertices that form this sub shape.
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unknown_shortUnknown. Perhaps the vertex wielding type?
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