Package pyffi :: Package formats :: Package egt :: Class EgtFormat :: Class TextureFlags
[hide private]
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Class TextureFlags

source code

                            object --+        
                                     |        
                utils.graph.DetailNode --+    
                                         |    
object_models.xml.bit_struct.BitStructBase --+
                                             |
                                            EgtFormat.TextureFlags

Nested Classes [hide private]

Inherited from object_models.xml.bit_struct.BitStructBase: __metaclass__

Instance Methods [hide private]

Inherited from object_models.xml.bit_struct.BitStructBase: __init__, __str__, deepcopy, fix_links, from_int, get_attribute, get_detail_child_names, get_detail_child_nodes, get_hash, get_links, get_refs, get_size, get_strings, read, set_attribute, to_int, tree, write

Inherited from utils.graph.DetailNode: get_detail_child_edge_types, get_detail_display, get_detail_iterator, replace_global_node

Inherited from object: __delattr__, __format__, __getattribute__, __hash__, __new__, __reduce__, __reduce_ex__, __repr__, __setattr__, __sizeof__, __subclasshook__

Class Methods [hide private]

Inherited from object_models.xml.bit_struct.BitStructBase: get_games, get_versions

Class Variables [hide private]
  _attribute_list = [<pyffi.object_models.xml.BitStructAttribute...
  _attrs = [<pyffi.object_models.xml.BitStructAttribute object a...
  _names = ['intensity', 'enable', 'slot', 'maxed', 'invert']

Inherited from object_models.xml.bit_struct.BitStructBase: arg

Properties [hide private]
  enable
Blending the texture or not.
  intensity
How much to blend in the colour overlay.
  invert
Invert texture.
  maxed
Overwrite with texture, don't blend in.
  slot
Blend to texture no? Always texture 7.

Inherited from object: __class__

Class Variable Details [hide private]

_attribute_list

Value:
[<pyffi.object_models.xml.BitStructAttribute object at 0x4a43650>,
 <pyffi.object_models.xml.BitStructAttribute object at 0x4a43710>,
 <pyffi.object_models.xml.BitStructAttribute object at 0x4a43750>,
 <pyffi.object_models.xml.BitStructAttribute object at 0x4a43790>,
 <pyffi.object_models.xml.BitStructAttribute object at 0x4a437d0>]

_attrs

Value:
[<pyffi.object_models.xml.BitStructAttribute object at 0x4a43650>,
 <pyffi.object_models.xml.BitStructAttribute object at 0x4a43710>,
 <pyffi.object_models.xml.BitStructAttribute object at 0x4a43750>,
 <pyffi.object_models.xml.BitStructAttribute object at 0x4a43790>,
 <pyffi.object_models.xml.BitStructAttribute object at 0x4a437d0>]

Property Details [hide private]

enable

Blending the texture or not.
Get Method:
<functools.partial object at 0x4a41e68>
Set Method:
<functools.partial object at 0x4a41ec0>

intensity

How much to blend in the colour overlay. Could also beblend mode.
Get Method:
<functools.partial object at 0x4a41d60>
Set Method:
<functools.partial object at 0x4a41db8>

invert

Invert texture. Same as negating r, g, b channels.
Get Method:
<functools.partial object at 0x4a471b0>
Set Method:
<functools.partial object at 0x4a47208>

maxed

Overwrite with texture, don't blend in.
Get Method:
<functools.partial object at 0x4a470a8>
Set Method:
<functools.partial object at 0x4a47100>

slot

Blend to texture no? Always texture 7.
Get Method:
<functools.partial object at 0x4a41f70>
Set Method:
<functools.partial object at 0x4a41fc8>